AI Insights · Timothy · July 2023
Top 5 Hypercasual Games on iOS in Saudi Arabia - Q2 2023
Explore the performance trends of the top 5 hypercasual games on iOS in Saudi Arabia for Q2 2023, including insights on weekly downloads, revenue, and active users.
The second quarter of 2023 saw notable trends and movements in the hypercasual gaming sector on iOS in Saudi Arabia. Here’s a closer look at the performance of the top 5 hypercasual games during this period, based on data from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD showed significant activity throughout the quarter. Weekly downloads fluctuated, peaking at around 38K in the final week of June. Weekly revenue saw a high of approximately $137 at the beginning of April and experienced a gradual decline, with occasional spikes, reaching $104 in mid-June. The game maintained a strong base of weekly active users, climbing from 108K in late March to 134K by the end of June.
Snake.io - Fun Online Snake by Kooapps demonstrated a consistent increase in weekly downloads, culminating in 32.5K in the last week of June. Revenue also showed growth, with a notable high of $267 in the same week. The weekly active users rose steadily from 192K in late March to nearly 248K by the end of the quarter, indicating strong user engagement.
Block Blast! from Hungry Studio saw steady weekly downloads, reaching a peak of 26.4K in late April before tapering off to 12.9K by the end of June. The game’s weekly active users followed a similar trend, growing from 85.9K in late March to a high of 113K in mid-June, before slightly declining to 102K by the quarter's end.
Going Balls, another title from SUPERSONIC STUDIOS LTD, had a varied performance. Weekly downloads fluctuated, with a high of 21.8K in early April and a subsequent peak of 19.3K in the final week of June. Revenue reached its highest point at $336 in late March and saw periodic changes, ending at $88 in late June. Weekly active users remained relatively stable, hovering around 116K throughout the quarter.
Tall Man Run, also from SUPERSONIC STUDIOS LTD, experienced a decline in weekly downloads from 20.6K in late March to 11.6K by the end of June. The game’s revenue showed a similar trend, with a high of $60 in mid-May, dropping to $4 by the end of June. Weekly active users decreased from 70.2K in late March to 46.1K by the end of the quarter.
These insights highlight the dynamic nature of the hypercasual gaming market in Saudi Arabia, with varying trends in downloads, revenue, and active users across different titles. For more detailed insights and data, visit Sensor Tower.